If there is the mobile game "survivors" of 2 years, you just relieved that play it!

Indeed, the mobile games exist for a period of 2 years or more only counted on the fingers.


Mobile gaming market is growing at a rate of "dizziness", the family home is the first smartphone in the make up of the main causes of this. However, the development of the market seems not synonymous with an increase in the quality of game products.

The family who used smartphones
The mobile game "sprouting like mushrooms after the rain," the genre is increasingly more diverse, but a paradox occurs when the average age of the mobile game is rather short. If you are regularly looking to mobile gaming, surely will easily recognize this.
Therefore, the title "survivor" after prolonged gaming market toehold in Vietnam of course to become "rare". And if you have, are and will become the player of the game "alive" in 2 years, you just rest assured that playing it!

Community cohesion
Is not nature that a game can survive for so long, and cause considerable create this lies in two words: Community. When building a cohesive community, the voice of the players for NPH will be greater, the in-game editing but also from the players, and of course, a game focused on the players will be a title game "survive" in a very long time period.

A game focused on the players will be a game "survive" in a very long time period
For example, mobile game Feng Ma, this is the game released on June 19, 2014, up to 2 years was nearly circular. Feng Ma could be considered community property titles favorite genre Action "tight guillotine" growth in Vietnam. A lot of community-oriented events are held, most recently, a series of events birthday celebrated 2 years of the game, the main thing that has contributed significantly in building up this community cohesion.

The events are held regularly helped build community cohesion in Feng Ma
Or as in the mobile gaming genre for ages (casual), IGA is also a good example when really knows how to stir the creative community. Offline events held in the University of Technology competition attracted nearly 300 players in Hanoi to attend, players not just to "see" one offline meeting, but also to "mobilize" a lot . And certainly, the players will never forget the extremely creative offline.
That current IGA has "survived" over 3 years now!

Publisher care
Of course, not only by the community thriving, multi-player games that one can "survive". What also has to come from two sides and here, the game publisher to take care of his titles is the rest.
Most evidence for the issuer has to care for the game or not is in the update, the event was held, interactive on fanpage and especially supporting players if something goes wrong.

Just take the example of Feng Ma, on the fanpage: Fb.com/PhongMa, you can easily see the ingame events are held regularly, admin team also replies from enthusiastic comments to the inbox, notification maintenance or bug fixes as well as updated game quickly to gamers. But just a small example only, but can also clearly illustrate for: The release did not give the gamer gamers will not give publishers.

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